00001 /*********************************************************************** 00002 filename: CEGUIDirect3D10RenderTarget.h 00003 created: Wed May 5 2010 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirect3D10RenderTarget_h_ 00028 #define _CEGUIDirect3D10RenderTarget_h_ 00029 00030 #include "../../CEGUIRenderTarget.h" 00031 #include "CEGUIDirect3D11Renderer.h" 00032 #include "../../CEGUIRect.h" 00033 #include <d3dx10.h> 00034 00035 00036 #if defined(_MSC_VER) 00037 # pragma warning(push) 00038 # pragma warning(disable : 4251) 00039 #endif 00040 00041 // Start of CEGUI namespace section 00042 namespace CEGUI 00043 { 00045 class D3D11_GUIRENDERER_API Direct3D11RenderTarget : public virtual RenderTarget 00046 { 00047 public: 00049 Direct3D11RenderTarget(Direct3D11Renderer& owner); 00050 00051 // implement parts of RenderTarget interface 00052 void draw(const GeometryBuffer& buffer); 00053 void draw(const RenderQueue& queue); 00054 void setArea(const Rect& area); 00055 const Rect& getArea() const; 00056 void activate(); 00057 void deactivate(); 00058 void unprojectPoint(const GeometryBuffer& buff, 00059 const Vector2& p_in, Vector2& p_out) const; 00060 00061 protected: 00063 void updateMatrix() const; 00065 void setupViewport(D3D11_VIEWPORT& vp) const; 00066 00068 Direct3D11Renderer& d_owner; 00070 IDevice11& d_device; 00072 Rect d_area; 00074 mutable D3DXMATRIX d_matrix; 00076 mutable bool d_matrixValid; 00078 mutable float d_viewDistance; 00079 }; 00080 00081 } // End of CEGUI namespace section 00082 00083 #if defined(_MSC_VER) 00084 # pragma warning(pop) 00085 #endif 00086 00087 #endif // end of guard _CEGUIDirect3D10RenderTarget_h_